Computing & Digital Media
Computer Science, IT and Digital Media are delivered by specialist teachers, providing students with the opportunity to learn about the use of application of technology in the modern world. Within computer science, students learn about fundamental principles and concepts, including abstraction, logic, algorithms and data representation. Students will be able to analyse problems in computational terms, and have ongoing practical experience of writing computer programs in order to solve such problems.
They will understand how to evaluate and apply information technology analytically to solve problems. Students will also learn to be responsible, competent, confident and creative users of information and communication technology.
Key Stage 3
Students will study:
- Introduction to spreadsheets
- Advanced spreadsheets
- Introduction to text-based programming
- Developing programming skills
- Application of programming skills
- Application of programming skills
Key Stage 4
On this course students will learn design skills that will enable them to use digital tools to express their creativity in an informed and responsible way. Students will also develop the knowledge, understanding and skills needed to design and make effective digital products for others to use, and to support future learning and exploit the creative digital industries. The course aims to:
- equip students with the knowledge, understanding and skills they need to design and make effective digital products for others to use
- enable students to use digital tools as a means of expression to inform, persuade and entertain
- foster creativity and develop their independent learning skills
- challenge students to reflect on what they produce and to strive for excellence
- increase students’ awareness of their responsibilities in the digital world and their respect of other people’s rights
- equip students with professional, real-world skills in planning, project management and communication
- provide students with the knowledge, understanding and skills needed to support future learning and exploit opportunities in the creative digital industries.
Pre-Production & Planning (Written Exam)
This module enables students to understand pre-production skills used in the creative and digital media sector. It will develop their understanding of the client brief, time frames, deadlines and preparation techniques that form part of the planning and creation process. Students will understand the purpose and uses of a range of pre-production techniques. They will be able to plan pre-production of a creative digital media product to a client brief, and will understand how to review pre-production documents.
Creating Digital Graphics (Practical Assignment)
This module enables students to understand the basics of digital graphics editing for the creative and digital media sector. They will learn where and why digital graphics are used and what techniques are involved in their creation. This unit will develop students’ understanding of the client brief, time frames, deadlines and preparation techniques as part of the planning and creation process. Students will understand the purpose and properties of digital graphics, and know where and how they are used. They will be able to plan the creation of digital graphics, create new digital graphics using a range of editing techniques and review a completed graphic against a specific brief. Students will develop skills in the use of specialist industry-standard software to complete this practical assignment
Digital Animation (Practical Assignment)
This module of student enables students to understand the basics of digital animation for the creative and digital media sector. Students will be able to plan a digital animation to a client brief, use animation software to create the animation and be able to store, export and review the final product. Students will understand different types of digital animation techniques, know where they are used, be able to plan and create a digital animation and test and review a completed animation against a specific brief. Students will develop skills in the use of specialist industry-standard software to complete this practical assignment
Digital Audio (Practical Assignment)
This module enables students to understand where digital sound sequences are used in the media industry such as radio, film, web applications or computer gaming. The students will also learn how these technologies are developed to reach an identified target audience. Students will understand the purpose of digital audio products and where they are used. They will be able to plan a digital sound sequence, create and edit a digital sound sequence and review the final sound sequence against a specific brief.
Digital Media Products and Audience (Core Module)
Whichever sector of the media students want to work or specialise in, all media institutions work to create products that meet the needs of specific target audiences. The aim of this module is for students to develop their understanding of how different media institutions operate in order to create products that will appeal to specific target audiences. Students will learn about the different ownership models within media industries, and they will learn how to analyse different media products within the sector in order to understand the fundamentals of how meaning is created for audiences. Students will learn about how audiences are categorised, researched and targeted by media producers. They will also learn about how media institutions distribute and advertise their products to audiences.
Pre-production and planning (Core Module)
Students will understand the pre-production process the creative media industry follows when creating a product. They will learn how to carry out research in the planning stage of a media production and about the various acts of legislation that need to be considered. Students will learn about the constraints that need to be considered when planning a new media production, including timescales and resources. They will understand how to create preproduction documents in relation to client requirements and how to plan projects to meet these needs.
In addition to these modules, students will be able to select from a range of specialist modules to suit their needs:
- Creation of a digital media product
- Creation of an interactive digital media product
- TV and short film production
- Social Media and Globalisation
- Journalism and the News Industry
- Photography for Digital Media Products
- Comics and Graphic Storytelling
- Digital Animation
- 3D Digital Modelling
- Game Development
- Graphic Design for Digital Media Products
- Radio Production
- Creating Audio-Visual Promos
- Creating and Using Digital Audio
- Visual & Special Effects
- UK Broadcasting
- Advertising Media
- Pitching Media Products
- Scripting for Media Products
- Personal Media Profiles
- Cross-media Industry Awareness
- Research for Product Development
- Converging Technologies